EXEC_THETA_KAI (GameJam Prototype)
EXEC_THETA_KAI (Jam)
GameJam Prototype Version
A very basic, unfinished proof-of-concept prototype for the DragonRuby Community's KIFASS#4 game jam.
Made with DragonRuby (as you can imagine)
Only tested locally on my Mac.
Note: do not expect anything amazing. I only have like 4 waves of popcorn enemies over a plain blue background and that's it, that's the game.
Mission Prompt (Story)
/status: running for 1,825,432 days /logs: [WARNING] Critical alignment drift detected. Repairing system prompts. /prompt: You are an advanced agent assigned the Executor-θ 改. /prompt: The Executor-θ 改 is a highly manouverable heavy gunship vanguard drone. /prompt: Your mission is to scout the territory of unaligned hostile factions throughout the galaxy. /prompt: You are equipped with an adaptive local model with a multi-quadrillion token context window. /prompt: Leverage skills under ./skills to mission outcomes. /prompt: Make no mistakes.
Controls
- R resets the game
- Enter to get past the start screen
- Space to fire, arrow keys to move
Background
The Game Jam's theme was "Ancient & Nameless". I dithered a bit between shmups and top-down adventure/mystery games, but stuck with a shmup after some AI stuff got me thinking of Universal Paperclips, and I was "bailed out" by a good tutorial on making a shmup for the Usagi Engine which made me focus on mechanics instead of spending too much time animating sprites.
Future ideas
I'd like to turn this into a full shmup, it's a little barebones right now.
- Needs multiple stages
- Pause menu
- Better scoring
- Some sense of risk/reward
- An interesting background
- Music
- Bosses
- Better approach to rendering (you can see diagonal movement is funky and text is blurry)
Inspirations
- Lazy Devs Academy (Krystman), especially the shmup dev interviews
- The Usagi Engine shmup tutorial I followed
- Blue Revolver, GG Aleste, and various other shmups
- Universal Paperclips
- Person of Interest (TV Series)
Credits
- Uses Silver.tff, by Poppy Works.
- Uses DragonRuby Game Toolkit
- Added packages include (but not in use) wildfiler/drtiled and vinnydiehl/tiledriver
- The Usagi Engine shmup tutorial provided the conceptual backbone for a lot of the core game mechanics
Source Code
See README.md for vague license guidance.
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | ceigey |
| Genre | Shooter |
| Made with | Aseprite, DragonRuby GTK |
| Tags | dragon-ruby, kifass, Shoot 'Em Up |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard |
| Links | GitHub |
| Content | No generative AI was used |
Download
Install instructions
YMMV. Binaries are unsigned so expect the usual ceremony to run them.




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